DirectX status update....
oliver_stieber at yahoo.co.uk
Tue Sep 6 15:21:20 CDT 2005
I though it was about time I gave a status update on DirectX9/wined3d, so here goes.
Short of a couple of bug fixes (one to shaders, and another that causes some games to crash)
and a couple of patches that need resending (support for non-power2 textures in warhammer 40k)
wined3d and d3d9 is functionally as complete as the version on
http://directxwine.sourceforge.net/, that means that as soon as pixel shaders are coppied across
from d3d8 it's more or less the end of adding features to wined3d and the start of fixing the
remaining bugs and getting the performance up to spec.
Anyhow, as soon as I've sent in those patches I'll provide another status update with a bit more
information about moving d3d8 over to wined3d and the improvements that have been made.
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