D3D7 -> WineD3D

Oliver Stieber oliver_stieber at yahoo.co.uk
Wed Sep 21 09:02:05 CDT 2005

--- Stefan Dösinger <stefandoesinger at gmx.at> wrote:

> * Not a problem, but a suggestion: Does it make sense to have DirectDraw using 
> WineD3D? Without direct access to the video memory it's slow, and DGA has 
> permission problems. Using WineD3D here might make surfaces less trouble, and 
> it could give better performance without needing rw access to /dev/mem.
p.s. the reason for intergrating with ddraw is so that X11Drv works properly with wined3d, this
affects things like locking the mouse to a window in full screen mode and being able to Get and
Release the DC for the surface.

> > http://www.winehq.org/pipermail/wine-patches/2005-September/020829.html
> I've seen it, but I've spent all my time hacking on D3D7->WineD3D

> Stefan

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