Problem with D3D9 CreateDevice

Oliver Stieber oliver_stieber at yahoo.co.uk
Wed Sep 28 15:50:55 CDT 2005


--- Karsten Elfenbein <elfe-sysmail at elfe.mine.nu> wrote:
> I have a game (Eve Online) that fails while detecting the direct modes.
> http://bugs.winehq.org/show_bug.cgi?id=3157
> 
> > I have located the source of the error in device.c
> > which seems to be something to do with it not having a
> > valid X11 window. However, at this point my lack of
> > Wine knowledge prevents me from getting any further.
> > Has anyone any idea what might be causing this problem
> > and what I can do to fix it?
> 
> Did you try the directx 2005-06-13 patch with the cvs from that day?
> Eve basicly stops even before showing the login screen in current CVS
> but shows the login screen with the old cvs + that patch.

Almost everything is in cvs now so it shouldn't make too much difference, I'm going to post a
patch in a few minutes hat works around the device texture format compatibility problems as a
stop-gap until format detection is reworked and working properly.
 
Oliver.
> 
> > 
> > Any help much appreciated.
> > 
> > Mark
> 
> Hope it helps a bit
> 
> Karsten
> 
> 
> 
> 
> 




		
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