Wined3d/OpenGL question

H. Verbeet hverbeet at
Tue Apr 4 13:52:54 CDT 2006

I think the first thing you should do, is to verify that it's the call
to glDrawElements() that's generating the errors. glGetError just
check if an error flag is set, but if an error flag is set it doesn't
neccesarily mean the call right before glGetError generated that
error. The easiest way to do this would probably be to call glGetError
*before* the call to glDrawElements and verify that it return 0 /

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