d3d: unhandled texture formats
Raphael
fenix at club-internet.fr
Tue Apr 4 18:28:21 CDT 2006
On Tuesday 04 April 2006 12:48, Ivan Gyurdiev wrote:
> The F.E.A.R and BF2 demos crash immediately after complaining about:
> fixme:d3d:D3DFmtGetBpp Unhandled fmt(36,WINED3DFMT_A16B16G16R16)
> fixme:d3d:debug_d3dformat Unrecognized 81 D3DFORMAT!
Just fix it :)
> I have some native dlls installed, d3dx9_*.dll, mscoree.dll... that have
> no wine implementation.
yes, no problem.
> According to msdn:
> D3DFMT_A16B16G16R16 36 64-bit pixel format using 16 bits for each
> component.
use GL_RGBA16_EXT for that (GL format is GL_RGBA,GL_UNSIGNED_SHORT)
> D3DFMT_L16 81 16-bit luminance only.
use GL_LUMINANCE16_EXT for that (GL format is GL_LUMINANCE,GL_UNSIGNED_BYTE)
> The second one is missing from wined3d_private.h
> Both are missing from D3DFmtGetBpp.
>
> Also note that there's default handling in D3DFmtGetBpp that says:
> /* Guess at the highest value of the above */
> and selects 4 bytes per pixel, but the highest value of the above is 8 -
> and it's used by D3DFMT_A16B16G16R16 - maybe that's why it crashes.
Yes i thnik so
And as i just said, you can easily fix it (using apropriate textures code
extensions and check support for it)
Regards,
Raphael
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