d3d: unhandled texture formats

Ivan Gyurdiev ivg2 at cornell.edu
Tue Apr 4 18:40:48 CDT 2006

> And as i just said, you can easily fix it (using apropriate textures code 
> extensions and check support for it)
Yes, it did look easy to fix, but since I can't build wine (I don't have 
the proper biarch environment set up in x86_64), I thought I'd bother 
the list in the hope that someone else would fix it before my trickery 
is noticed :-)

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