Pixel Shader questions

H. Verbeet hverbeet at gmail.com
Sun Apr 9 06:43:09 CDT 2006


On 09/04/06, Ivan Gyurdiev <ivg2 at cornell.edu> wrote:
> What's broken with shaders? Are there known problems, or bugs that
> haven't been found yet?
>
There's quite a bit of functionality that isn't implemented, or isn't
implemented correctly, in particular v2 and v3 shaders. It also looks
like in certain places code for vertex shaders was simply used for
pixel shaders despite the fact that it's not always possible. There's
probably a fair amount of bugs as well. A lot of that just takes a lot
of time to figure out, but some of it would also require GLSL to
implement correctly.



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