DDraw, wined3d (d3d8,
d3d9) and OpenGL32 in Mac OSX + stack fudging -- x86 only
Nick Burns
adger44 at hotmail.com
Sat Apr 29 16:46:33 CDT 2006
Whow I havent posted in a while...
Gottta job -- no more college (but I have to finish my Masters Thesis...
crap)...
Ok back to wine
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(Mac OSX X86 ONLY)
Some of my friends an I have been working on wine after work and have
managed to put together some patches
OpenGL dynamic loading
-- Mac OSX does not need to dlsym every ogl entry point -- it handles
that for you...
-- so numerous apple specific changes to make that work right
GLX FBConfig
-- not supported by mac glx
-- faked inside of glx with choosevisual (~80,000 calls to choose
visual with various pixel formats)
-- this can be done better with agl or cgl or ANYTHING but x11 glx
Stack fudging
-- mac requires 16 byte aligned stack windows does not
-- this leads to illegal instructions (aligned wrongly)
-- until gcc can handle this I have a temporary solution to realign
stacks using inline asm (fragile and dangerous
-- but better than crashing)
GLX Root Window
-- Wine uses the fact that a root window exists in x11 in many
places...
-- But no one wants to run the x11 root window on their mac (what the
b&w checkerz are ugly?)
-- So I have some fixes for that too -- basically make a button and
use its context for querying
quartzdrv -- from darwine
-- I got this to compile and load -- but its not very useful -- it
makes white boxes
winecoreaudio -- from darwine
-- I got this to compile and load -- but its not very useful -- it
crashes ALOT
I think thats all -- WHEW..
ATM -- We have the glx root window fixes and fbconfig fixes in for ddraw and
d3d and ogl
I have only put the stack fudging asm blocks in specific functions
----------
So what is the next step? Can these changes go into the wine tree (barring
the stack fudging)
Are people interested in these kinds of fixes?
------
Also what has Oliver Stieber been up to lately?
Thanks for all the hard work and effort put into wine -- keep it up
- Nick
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