DDraw, wined3d (d3d8,
d3d9) and OpenGL32 in Mac OSX + stack fudging -- x86 only
mike at plan99.net
Sun Apr 30 06:32:49 CDT 2006
On Sat, 29 Apr 2006 14:46:33 -0700, Nick Burns wrote:
> OpenGL dynamic loading
> -- Mac OSX does not need to dlsym every ogl entry point -- it handles
> that for you...
Hmm, well so do Windows and Linux ;) I think it's done that way because
some of the GL functions are introduced in later versions of OpenGL so we
need to test for them at runtime.
> Stack fudging
> -- mac requires 16 byte aligned stack windows does not
> -- this leads to illegal instructions (aligned wrongly)
This is an Intel Mac right?! Intel chips have never required alignment as
far as I know, though it can help performance.
> GLX Root Window
> -- Wine uses the fact that a root window exists in x11 in many
> -- But no one wants to run the x11 root window on their mac (what the
> b&w checkerz are ugly?)
What stops you fixing the Mac X server to, well, not suck? I don't see why
you need to hack Wine to fix this.
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