DDraw, wined3d (d3d8,
d3d9) and OpenGL32 in Mac OSX + stack fudging -- x86 only
mike at plan99.net
Sun Apr 30 18:10:09 CDT 2006
On 4/30/06, Chris Niederauer <ccn at ccntech.com> wrote:
> The stack is allocated at least 16 byte aligned up front. The issue
> comes later when a function call occurs to OS X ABI from Windows ABI
> and the stack offset may not be 16 byte aligned.
OK. You could fix this in winebuild as well.
> This is because the OS X X11 simply does not allow a root window without
> covering up the nice composited window server.
Yes, that's what I meant ... just fix X11 on MacOS to not cover it up
but still have a root window. Lots of X programs assume there is a
root window and use it for communication, that's kind of a problem
that needs to get fixed anyway.
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