Benchmarking Wine

H. Verbeet hverbeet at gmail.com
Wed Aug 2 02:21:35 CDT 2006


On 02/08/06, Tom Wickline <twickline at gmail.com> wrote:
> > As for 3DMark 05 and 06, they don't seem to think we support Pixel Shader 2.0,
> > even when using GLSL, so I'm not sure how valuable those would be to
> > benchmark in that state.
I've come accross some sample programs that seem to use a reference
device to check what shader versions we support. I don't know if
3DMark05/06 do that as well, but it might be something to look for.
+d3d_caps should be enough to tell.



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