wine-ShowCursor-D3D-over-GDI.patch

H. Verbeet hverbeet at gmail.com
Sun Aug 6 06:05:17 CDT 2006


On 06/08/06, Stefan Dösinger <stefan at codeweavers.com> wrote:
> Am Sonntag 06 August 2006 12:12 schrieb H. Verbeet:
> > On 06/08/06, Stefan Dösinger <stefan at codeweavers.com> wrote:
> > > If the cursor is not 32x32 pixels then disable the gdi cursor,
> >
> > Are you sure that's required?
> We might end up with 2 active cursors, the one drawn with the Blit and the gdi
> cursor.
Well yes, but the Remarks section for IDirect3DDevice9::ShowCursor()
seems to suggest that is what is supposed to happen.



More information about the wine-devel mailing list