[2/2] WINED3D: Fix D3DCOLOR swizzling in shaders.

Christoph Frick frick at sc-networks.de
Wed Aug 9 09:55:02 CDT 2006


On Sat, Aug 05, 2006 at 06:15:42PM +0200, H. Verbeet wrote:

> This patch fixes those issues by looking at the data types in the
> vertex declaration the shader will be used with. To be able to do
> that, we have to wait with compiling the shader until the shader is
> first used and we have a vertex declaration.

I am not sure, if exactly *this* patch fixes the problem - but i assume
so: the colors of the cars and lights in Live For Speed are not fixed
also. thanks for that!

-- 
cu
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