regression with gothic1/2

Sebastian Schlingmann sebastian.schlingmann at web.de
Tue Aug 22 02:38:16 CDT 2006


Am Tue, 22 Aug 2006 08:56:05 +0200
schrieb Stefan Dösinger <stefandoesinger at gmx.at>:

> This is odd, I did a regression testing and it came up with Jason
> Greens dynamic shader constant patch as the first bad commit. While
> this sounds odd for a d3d7 game it could happen because of broken
> stateblock initialization.
> 
> With a enabling the heap filler I ended ap with a crash in
> dmusic(altough music in the game is disabled), using native dmusic
> made the game working again.


You are right - with native dmusic,dmloader,dmime,dmsynth the game runs.
I also had some dmusic/dmime output with the heap error, but that
looked quite normal.

Strange though that my regression testing had a different result.
I did it just like the GitWine entry in the wiki suggests...




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