WineD3D: Sample from the correct source when using older pixel shaders

Ivan Gyurdiev ivg231 at
Sat Aug 26 21:31:46 CDT 2006

> Also, maybe the stateblock should be passed as an argument to all 
> functions that use its states. I don't like walking up the tree to 
> find what you need (this->wineD3Ddevice) - it's a hidden dependency on 
> device state, which isn't even all the time - that's why you had to 
> move the point where the shader is compiled [ this needs better 
> documentation ].
isn't even < valid > all the time
Texture dimensions are set in drawprim's upload function.

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