d3d [2]: Optional callback infrastructure for implicit texture surface destruction.

Stefan Dösinger stefandoesinger at gmx.at
Sun Dec 3 16:23:04 CST 2006

Am Sonntag 03 Dezember 2006 21:52 schrieb Markus Amsler:
>      /* IWineD3DTexture */
> +    IWineD3DTextureImpl_Destroy,
Wouldn't it maybe be better to make the destroy method part of IWineD3DBase?
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