d3d [2]: Optional callback infrastructure for implicit texture
surface destruction.
Stefan Dösinger
stefandoesinger at gmx.at
Sun Dec 3 16:23:04 CST 2006
Am Sonntag 03 Dezember 2006 21:52 schrieb Markus Amsler:
> /* IWineD3DTexture */
> + IWineD3DTextureImpl_Destroy,
Wouldn't it maybe be better to make the destroy method part of IWineD3DBase?
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