d3d [2]: Optional callback infrastructure for implicit texture surface destruction.

Markus Amsler markus.amsler at oribi.org
Sun Dec 3 17:38:05 CST 2006

Stefan Dösinger wrote:
> Am Sonntag 03 Dezember 2006 21:52 schrieb Markus Amsler:
>>      /* IWineD3DTexture */
>> +    IWineD3DTextureImpl_Destroy,
> Wouldn't it maybe be better to make the destroy method part of IWineD3DBase?

They need different callback types as arguments, so I think it's not 

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