WGL: pixel formats
tom at dbservice.com
Sun Dec 10 11:36:28 CST 2006
Roderick Colenbrander wrote:
> This patch makes the WGL code independant of the number of supported pixelformats. At the moment only a single format is supported but this will be extended with a few other 'compatible' formats to provide more opengl functionality like multisampling support.
Please don't apply this patch: DescribePixelFormat(hDC, 0, 0, NULL)
should succeed and return the number of available pixel formats - WoW
expects this behavior. But someone should probably write a test for that.
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