WGL: pixel formats

Tomas Carnecky tom at dbservice.com
Sun Dec 10 11:36:28 CST 2006

Roderick Colenbrander wrote:
> Hi,
> This patch makes the WGL code independant of the number of supported pixelformats. At the moment only a single format is supported but this will be extended with a few other 'compatible' formats to provide more opengl functionality like multisampling support.

Please don't apply this patch: DescribePixelFormat(hDC, 0, 0, NULL)
should succeed and return the number of available pixel formats - WoW
expects this behavior. But someone should probably write a test for that.


More information about the wine-devel mailing list