d3d8: Don't report Shader Model 2.0 or higher

Stefan Dösinger stefandoesinger at gmx.at
Sat Dec 23 11:16:35 CST 2006

Am 23.12.2006 um 18:02 schrieb H. Verbeet:

> On 23/12/06, Chris Robinson <chris.kcat at gmail.com> wrote:
>> D3D8 never reports anything above SM 1.x.
> Does this fix something?
It fixes Morrowind with glsl. This game seems to check for an exact  
number, not >=

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