[2/2] wined3d: Restore texture bindings in the FBO code
stefandoesinger at gmx.at
Mon Dec 25 10:22:19 CST 2006
Am 25.12.2006 um 17:12 schrieb H. Verbeet:
> Previously all textures were (re)bound each DrawPrimitive call. With
> the new state management only dirty textures are bound, so we need to
> restore the texture binding if we change it.
> - Restore texture bindings in the FBO code
Why are you not using glPushAttrib / glPopAttrib?
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