[4/4] wined3d: Create samplers for *all* 1.x instructions that
sample
Christoph Bumiller
e0425955 at stud3.tuwien.ac.at
Thu Dec 28 15:48:52 CST 2006
Note that WINED3DSIO_TEXDP3TEX, WINED3DSIO_TEXM3x3VSPEC,
WINED3DSIO_TEXM3x3SPEC are already handled in the 2 else if branches
below, they should probably be
removed somewhere.
> @@ -295,8 +295,15 @@ HRESULT shader_get_registers_used(
> if
> (WINED3DSHADER_VERSION_MAJOR(This->baseShader.hex_version) == 1 &&
> (WINED3DSIO_TEX == curOpcode->opcode ||
> WINED3DSIO_TEXBEM == curOpcode->opcode ||
> + WINED3DSIO_TEXBEML == curOpcode->opcode ||
> + WINED3DSIO_TEXDP3TEX == curOpcode->opcode ||
> WINED3DSIO_TEXM3x2TEX == curOpcode->opcode ||
> - WINED3DSIO_TEXM3x3TEX == curOpcode->opcode)) {
> + WINED3DSIO_TEXM3x3SPEC == curOpcode->opcode ||
> + WINED3DSIO_TEXM3x3TEX == curOpcode->opcode ||
> + WINED3DSIO_TEXM3x3VSPEC == curOpcode->opcode ||
...
} else if
(WINED3DSHADER_VERSION_MAJOR(This->baseShader.hex_version) == 1 &&
(WINED3DSIO_TEXM3x3SPEC == curOpcode->opcode ||
WINED3DSIO_TEXM3x3VSPEC == curOpcode->opcode)) {
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