New wined3d configuration window
dcatz at nc.rr.com
Wed Feb 1 16:53:33 CST 2006
So I've been bored lately and decided to start hacking on the wined3d
module. This is partly due to my distate with a certain commercial Wine
variant for games.
I have intermediate OpenGL knowledge and very little Direct3D knowledge,
so I have to rely on MSDN for finding OpenGL equivilants in Direct3D.
I've been working on a new control panel for the wined3d module in
winecfg. There are simply too many potential options to fit it all on
that one tab and I know that audio is getting something similar. I was
wondering if Wine has a HIG (Human Interface Guideline) that determines
how the layout should go.
This is what I have so far :
The symmetry is off right now, however I am trying to leave room for
other buttons incase they are needed.
I am also working on the reporting of texture memory for wined3d. Right
now, it reports a default of 64mb. I'd like to add a box that allows
the user to override the amount of memory reported and a way to have it
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