game "Knights and Merchants" deadlocks

Jesse Allen the3dfxdude at
Sat Feb 4 13:36:30 CST 2006

On 2/4/06, Joris Huizer <jorishuizer at> wrote:
> Hello,
> I have this question: I have a game called "Knights and Merchants" which
>   I sometimes play; I find it deadlocks each time after playing for an
> hour or so
> it seems it isn't a complete deadlock, sometimes some of sound comes
> through between intervals of minutes or so; harddisk activity seems
> extreme - the light is burning constantly.
> I then usually decide to kill the program; as it opens fullscreen I
> can't get to the xterm that launched it, so I try to get to a console;
> The system is so slow that it takes some time to get to a console
> <ctrl-alt-f1>, and login in may time out a few times before finaly
> getting in (the cure to that one is simple: login before starting the
> game...) - then it takes another minute or so to run ps and kill the
> wine process
> is there a way to find what is causing the deadlock? I can log the
> output wine gives using `script`, but as deadlocks only occur after a
> lot of time running the game with lots of logging active would be a pain
> will log the output at least next time I play; for now, has somebody
> ideas how to log without getting major slowdown (otherwise there's no
> playing in it)?
> thanks,
> Joris

If you could tell us your sound module name and which wine sound
driver you use that could be helpful.  There are a variety of sound
problems out there.


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