wined3d PS 2.0/TexMem/Config Window Patch
dcatz at nc.rr.com
Sat Feb 4 16:33:50 CST 2006
Attached is a patch file of the changes I have made to wined3d and it's
Summary of the changes :
* Cleaned up graphics tab on winecfg to make room for more DirectX
related options. In an ideal world, options would be automagically
detected but due to the amount of differences between setups and such,
this isn't feasable at the moment.
* User-selectable pixel shader version. Default is 1.4. 2.0 is
selectable and if your card has GLSL support it should return the PS
version to apps as 2.0. 98% of the PS 2.0 functions right now however
are stubs or not implemented so this is why 1.4 is default. Setting the
version to 2.0 will return a warning stating that it will most likely
break any applications that try to use 2.0.
* User-selectable texture memory reporting. The current CVS version is
hardcoded to report 64 megabytes of graphics card texture memory. I
changed the hardcoded variable to be set by a registry setting allowing
the user to set how much graphics card memory this wish to report to D3D
apps. This should help games and applications that use a lot of big or
highly-detailed textures. In the future, default should autodetect
however right now default is 64 megabytes.
I'd appreciate if people could test this patch and see if it breaks any
games. It compiles and runs fine on my system but I'd like to know
regardless. Sometimes I have a tendency to make silly mistakes in coding :P
As for the text that was removed, most of it described what things like
the virtual desktop function did and it took up over half of the tabs
pane. This text should probably be placed in either the user
manual/documentation or through some future help function in winecfg.
Someone suggested I add a seperate DirectX tab however as it is right
now, I do not think it is a good idea to add many more tabs. Too many
tabs can lead to useability issues as people are unable to find where
different settings are located.
I will seperate the patches out later by the specific changes they do
but right now it's just one big patch file.
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