stefandoesinger at gmx.at
Sun Feb 12 13:06:57 CST 2006
I've thought over this: If you want to connect the IWineD3DTexture and
IWineD3DSurface refcounts only, then there's no problem for me. If you want
to connect the Texture's and Surface's Parents refcount, then you have do the
same for the rendertargets and the swapchain(I guess that Windows does that
too), and I can use that connection to manage complex ddraw surfaces.
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