GL texture problems

Stefan Dösinger stefandoesinger at
Tue Feb 14 03:51:39 CST 2006

> I've only had a quick look, so I may have overlooked it, but were do
> you bind the texture?
Do I need to bind a texture? I create a new texture with glTexImage, upload a 
texture part with glTexSubImage. AFAIK this should be enought to have the 
texture available for drawing.

I tried with binding a texture before, but it gave the same results. This was 
before I knew about the red book, so I might have made other mistakes. I'll 
check this.

-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: application/pgp-signature
Size: 189 bytes
Desc: not available
Url :

More information about the wine-devel mailing list