D3D8 Texture -> WineD3D

Stefan Dösinger stefandoesinger at gmx.at
Sat Feb 18 12:25:51 CST 2006

> This patch (based on Oliver Stieber his d3d8 code) moves d3d8's texturing
> code over to WineD3D. The patch adds new datatypes, replaces a few texture
> creation calls with wined3d code and updates code to work with the new
> datatypes. Unfortunately the patch is quite big because there's one texture
> base type of which all other texture types are instances.
Just one question: Wouldn't it be a better idea to replace the d3d8 directory 
in one go? I know that it's against the rule of sending small patches, but I 
think an interface for interface move makes more troubles than it solves(like 
the header inclusion, for example). If a game breaks during that move, I'm 
afraid we have to fully debug it with WineD3D in any case.

The reason why I'm asking this is the ddraw move. I plan to make some 
wined3d_types.h additions in small patches, then some wined3d additions(small 
patches too) and then replace the whole ddraw directory in one patch, because 
the original code and the new ddraw code don't have much in common. This 
saves a lot of hassle without provocing troubles which wouldn't appear 

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