GL mipmap question
stefandoesinger at gmx.at
Sun Feb 19 03:52:30 CST 2006
I'm trying to get the Mipmap example of the DX7 sdk running, and I've run into
OpenGL requires mipmap levels down to 1x1 (according to the red book), but
DirectX can provide less levels, e.g. the smallest with 16x16. If I use such
a mipmaped texture from d3d in opengl, this results in a white texture image.
I've verified this with a GL-only program.
Is there any way to such a texture with opengl, or do I need other tricks? I
could use gluBuild2DMipmaps() to create the smaller textures, but I dislike
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