Regression in wine-0.9.8

Peter Beutner p.beutner at gmx.net
Mon Feb 20 10:29:58 CST 2006


Roderick Colenbrander schrieb:
> On Monday 20 February 2006 16:05, Roderick Colenbrander wrote:
>> On Monday 20 February 2006 13:12, Daniel Skorka wrote:
>>> Hi,
>>>
>>> wine-0.9.8 has a regression with the Max Payne demo. The demo worked
>>> fine in 0.9.7, however the following is broken in 0.9.8:
>>> Once you have started the application and begun playing (by selecting
>>> Tutorial or New Game or Load) the game crashes as soon as you hit 'Esc'
>>> (to get to the menu) or 'F5' (to do a quicksave). Here are the relevant
>>> logs:
>> The problem is caused by my d3d8 -> wined3d rewrite. I already submitted a
>> fix for it before 0.9.8 got out but was merged afterwards. It should work
>> fine in the latest cvs version I think.
>>
>> Regards,
>> Roderick
> 
> I have tested the demo on my dev tree and it works except for missing textures 
> due to my latest patch. I'm aware of the small regression and it will be 
> fixed in the future. Although the regression makes max payne less playable, 
> it fixed lots of directx 8.1 sdk samples and some others. When the transition 
> is complete I hope it works fine again. (not all texture code has been ported 
> yet)

The initial texture conversion during the installation of 3DMark2001SE is broken, too.
It complains about unknown format WINED3DFMT_DXT1.(sry, don't have the exact traces here
atm).
I guess it could be the same problem like the "maximum texture size" problem you already
fixed( aka, GL_{SUPPORT,LIMITS} not working because d3d8 doesn't use the capability code
from wined3d).




More information about the wine-devel mailing list