DirectX 8 test: Gothic 2 on wine

Stefan Dösinger stefandoesinger at
Mon Feb 27 02:26:15 CST 2006

> But why a ddraw (ie DirectX7 game) use DMusic (DirectX8) ?
Perhaps because ddraw can work without a 3D accelerator, but D3D8 can't. Maybe 
they didn't like the interface changes in d3d8?

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