[WINED3D 3] Only link and use GLSL programs if at least one
GLSL shader is available.
H. Verbeet
hverbeet at gmail.com
Tue Jul 4 03:11:19 CDT 2006
On 04/07/06, Ivan Gyurdiev <ivg231 at gmail.com> wrote:
> H. Verbeet wrote:
> > On 04/07/06, Ivan Gyurdiev <ivg231 at gmail.com> wrote:
> >> There's something wrong with this patch... I'm not sure what it is yet,
> > The 0 program (fixed function) doesn't get set anymore when there are
> > no shaders.
> The fixed function is a GLSL program?
No, but you call BindProgram with 0 as program id to enable the fixed
function pipeline again. Otherwise the previously bound GLSL program
is still in use.
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