Testing help needed: Pixel format whitelisting

Jason Green jave27 at gmail.com
Fri Jul 7 11:17:25 CDT 2006


On 7/7/06, Jason Green <jave27 at gmail.com> wrote:
> On 7/1/06, Stefan Dösinger <stefandoesinger at gmx.at> wrote:
> Half Life 2, on the other hand, won't launch the level after the patch
> (at least with pixel shaders enabled).  I've attached the d3d_caps
> logs grepped for "CheckDeviceFormat" from before and after for
> comparison.  The game launches, but it gets about half-way through the
> status bar loading the first level (Point Insertion), and then
> crashes.

Reporting that we support V8U8 and V16U16 (like the old code did)
fixes Half Life 2.  Apparently it needs to have at least one bump
mapping format available.



More information about the wine-devel mailing list