Testing help needed: Pixel format whitelisting
Jason Green
jave27 at gmail.com
Fri Jul 7 11:17:25 CDT 2006
On 7/7/06, Jason Green <jave27 at gmail.com> wrote:
> On 7/1/06, Stefan Dösinger <stefandoesinger at gmx.at> wrote:
> Half Life 2, on the other hand, won't launch the level after the patch
> (at least with pixel shaders enabled). I've attached the d3d_caps
> logs grepped for "CheckDeviceFormat" from before and after for
> comparison. The game launches, but it gets about half-way through the
> status bar loading the first level (Point Insertion), and then
> crashes.
Reporting that we support V8U8 and V16U16 (like the old code did)
fixes Half Life 2. Apparently it needs to have at least one bump
mapping format available.
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