[WINED3D 1] Place immediate constants in the same array as global constants.

H. Verbeet hverbeet at gmail.com
Mon Jul 10 08:30:14 CDT 2006


On 10/07/06, Ivan Gyurdiev <ivg231 at gmail.com> wrote:
> Also note that there's diffrent lifetime rules for immediate constants
> in d3d8 and d3d9, and as far as I know we implement one of them wrong.
> Here I stick with the current behavior, which I think is d3d9-compliant.
Yes. In d3d8 constants set with the def instructions persist between shaders.



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