Broken character models in dx8/9 games in wined3d

H. Verbeet hverbeet at
Tue Jul 25 04:54:27 CDT 2006

On 25/07/06, Stefan Dösinger <stefandoesinger at> wrote:
> Can we flip around the y axis in the shader?
Well, that is essentially what Jason's hack does :-)

> Or can we flip around the texture
> coords when drawing from the offscreen texture? If I understand it correctly
> this only affects offscreen rendering.
I was hoping you would know :-)
We would have to do some fixups when locking the surface as well, but
I don't think that should be a problem.

More information about the wine-devel mailing list