Broken character models in dx8/9 games in wined3d

H. Verbeet hverbeet at gmail.com
Tue Jul 25 10:07:46 CDT 2006


On 25/07/06, Stefan Dösinger <stefandoesinger at gmx.at> wrote:
> lot of them already :-| ). The tricky part is to actually flip it around when
> drawing because we have to modify the vertices. This could be a case for
> drawStridedSlow or VBO vertex fixups. Or do the texture matrices help here?
Well yes, you would modify the texture matrix, rather than the
individual coordinates.



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