Broken character models in dx8/9 games in wined3d

H. Verbeet hverbeet at gmail.com
Wed Jul 26 07:27:57 CDT 2006


On 26/07/06, Jason Green <jave27 at gmail.com> wrote:
> 2) Try to do some kind of fixup in the shader itself.  I'm not
> entirely sure how to do this other than being creative with the small
> hack I posted originally.  There are no noticable performance losses,
It might be possible to fixup the inputs to the sample functions, but
it would require regular surfaces to be upside down instead. Not sure
if that would be cheaper than flipping the render targets, but regular
surfaces typically don't get modified as much. It would also require
modifying the texture matrix for the fixed function pipeline.



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