Broken character models in dx8/9 games in wined3d
Frank Richter
frank.richter at gmail.com
Wed Jul 26 12:16:46 CDT 2006
On 26.07.2006 14:31, H. Verbeet wrote:
>> However, you do know the register into which the output position will be
>> written by the VP. Could flipping the Y of the output position at the
>> very end of the VP work?
>>
> Well, you can't really do that, since it's not guaranteed the mvp
> matrix will only be used for position transformations. A shader could
> use it for eg. lighting calculations.
I thought more along the lines of "flip result.position.y", not changing
the MVP matrix.
-f.r.
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