wined3d: More shader fixes / new instructions

H. Verbeet hverbeet at
Fri Jul 28 02:51:25 CDT 2006

On 28/07/06, Jason Green <jave27 at> wrote:
> - GLSL: Translate oC0-oC3 output registers (multiple render targets)
> to gl_FragData[] register.  We don't support draw buffers yet, but
> this allows shader programs that use those registers to compile (such
> as Settlers 2)
If you do that, you should use gl_FragData[] for *all* render targets,
including the first one. gl_FragColor will write to all render

More information about the wine-devel mailing list