wined3d: More shader fixes / new instructions

H. Verbeet hverbeet at gmail.com
Fri Jul 28 02:51:25 CDT 2006


On 28/07/06, Jason Green <jave27 at gmail.com> wrote:
> - GLSL: Translate oC0-oC3 output registers (multiple render targets)
> to gl_FragData[] register.  We don't support draw buffers yet, but
> this allows shader programs that use those registers to compile (such
> as Settlers 2)
If you do that, you should use gl_FragData[] for *all* render targets,
including the first one. gl_FragColor will write to all render
targets.



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