wined3d: Another GLSL shader status update

Phil Costin philcostin at
Sat Jun 3 19:57:12 CDT 2006

To clarify - It doesn't matter that you're changing the version of the
future software pixel shader support capability but the vertex shader
change is problematic because apps may see the 3.0 VS capability and supply
a 3.0 shader to a 1.4 capable GL implementation.


Phil Costin wrote:

> Hi Jason,
> Can you just clarify for my why you are changing the D3DVS_VERSION() and
> D3DPS_VERSION() to 3.0 for SHADER_ARB in the caps section of directx.c?
> SHADER_ARB refers to ARB_vertex_program and ARB_fragment_program which do
> not support features greater than VS 1.1 and PS 1.4 respectively. This
> code does not affect SHADER_GLSL at all.
> Thanks,
> Phil C

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