wined3d: Another GLSL shader status update

Jason Green jave27 at
Sun Jun 4 10:39:02 CDT 2006

On 6/3/06, Phil Costin <philcostin at> wrote:
> Hi Jason,
> Can you just clarify for my why you are changing the D3DVS_VERSION() and
> D3DPS_VERSION() to 3.0 for SHADER_ARB in the caps section of directx.c?
Sorry, that snuck in.  There are some 2.0 shaders that can be handled
by ARB already, so I was just telling the app that it supported them
as a test.  That part shouldn't have been there.  :-)

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