[WINED3D 2/9] Add the bulk of the GLSL string generation functions

Jason Green jave27 at gmail.com
Fri Jun 9 09:20:49 CDT 2006


On 6/9/06, H. Verbeet <hverbeet at gmail.com> wrote:
> Is making the distinction between rgba and xyzw really needed? xyzw /
> rgba / stpq should be equivalent and the distinction is mostly for
> readability if you know the variable type. However, since you can't
> decided that purely based on whether something is a vertex shader or a
> pixel shader, the way it's currently done might be misleading in some
> cases.
>

That makes sense (and so does your comment about patch #9).  Instead
of rebuilding the patchset, though, I'll submit a small cleanup patch
today as #10/9, as these patches aren't technically wrong.  There's
always a better way.  ;-)



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