Vertex Buffer Objects for WineD3D

Jesse Allen the3dfxdude at gmail.com
Fri Jun 9 19:07:33 CDT 2006


On 6/9/06, Stefan Dösinger <stefan at codeweavers.com> wrote:
>
> * Shader support: I'm afraid that the conversion code at this points breaks
> shaders. I've tested with battlefield 1942. The vertex shaders in this game
> don't work correctly yet, the hands of soldiers are missing and there are
> some incorrect planes with odd colors. However, with this patch the hands are
> drawn as apparently random vertices all over the screen. I think I'll need a
> little help from the shader people for that.
>


I've been trying to figure out what is wrong with the shaders with SW
Battlefront. They work fine in the menus when you first load the game,
but once you start a match, they seem to break. It is quite visible
with the loading text seen in these two screenshots I've taken (ignore
the other parts, I had windows over top): ftp://resnet.dnip.net/  This
is same text problem as in Battlefield 1942. The crosshair in
battlefront is also messed up, as certain skybox textures. It has to
do something with blending as well.

Jesse



More information about the wine-devel mailing list