ddraw assert prevents Ankh from starting
Christoph Frick
frick at sc-networks.de
Tue Jun 20 02:17:27 CDT 2006
hiho
on the end of this mail is a patch, that removes an assert(0) from the
surface code in ddraw. but removing it let Ankh[1][2] start (it started
before, but there where no loading screen visible). yet there are other
problems with this game - but it now actually works better than before.
so let the ddraw developers decide what to do there - this mail is just
a reminder, that there is a poor little homeless assert, that needs your
attention ;)
[1] german demo: http://www.gamershell.com/download_12062.shtml
[2] engl. demo: http://www.gamershell.com/download_12202.shtml
--
cu
Index: dlls/ddraw/surface.c
===================================================================
RCS file: /home/wine/wine/dlls/ddraw/surface.c,v
retrieving revision 1.4
diff -u -r1.4 surface.c
--- dlls/ddraw/surface.c 19 Jun 2006 10:44:41 -0000 1.4
+++ dlls/ddraw/surface.c 20 Jun 2006 07:10:07 -0000
@@ -1865,7 +1865,6 @@
WINED3DFORMAT newFormat = WINED3DFMT_UNKNOWN;
HRESULT hr;
FIXME("(%p)->(%p,%lx)\n", This, DDSD, Flags);
- assert(0);
if(!DDSD)
return DDERR_INVALIDPARAMS;
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