WINED3D: Fix compilation (VBO constants)
stefandoesinger at gmx.at
Tue Jun 27 03:47:54 CDT 2006
Am Dienstag 27 Juni 2006 00:32 schrieb H. Verbeet:
> This makes wined3d use the VBO constants as defined in
Just asking, how do you check for those constant? As the code I sent compiled
fine here(with mesa) the way I used is to look at the diff if some changes
are missing the _ARB or GL_EXTCALL. Apparently that is prone to errors and I
miss some all the time.
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Size: 191 bytes
Desc: not available
Url : http://www.winehq.org/pipermail/wine-devel/attachments/20060627/c40dca9c/attachment.pgp
More information about the wine-devel