New d3d8 code and FFXIBench3 - pretty good!
stefandoesinger at gmx.at
Wed Mar 1 05:30:32 CST 2006
> If you want a hand with OpenGL stuff some more Stefan, I'd be glad to help.
> We could set up a time to chat/irc off-list or if you want I could see if
> I can get your existing stuff to work (just send me the diffs).
I'll publish a patch in the next days, I just want to fix S3TC decompression
and perhaps get my hands on Diablo 2.
The problem I have with GL ATM is UnlockRect. The current code in
WineD3DSurface::UnlockRect doesn't work with a lot of cards / drivers(radeon,
fglrx and mesa software rendering fail). glReadPixels and glWritePixels is
horribly slow on radeons, it takes 1-4 secounds for an 800x600 image.
So what I need is an UnlockRect code for render targets that doesn't use
glDrawPixels. I have written a code that replaces ReadPixels with copying the
render target to a texture and reading back the texture, this works much
better. I tried to write an UnlockRect code that loads a temporary texture
and Draws a textured quad, but the quad had the solid color of the first
Thanks for your help :)
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