WINED3D: Color fixups for vertex shaders

H. Verbeet hverbeet at gmail.com
Fri Mar 10 09:27:46 CST 2006


On 10/03/06, Roderick Colenbrander <thunderbird2k at gmx.net> wrote:
> Because reg is set to 6 in the declaration, this translates to specular
> because VertexDecl8_Registers[6] corresponds to specular.
Yes, but that shouldn't make it into the arrayUsageMap. ArrayUsageMap
defines usage, but in this case we don't know how the data will be
used.



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