opengl32: make the old code before the "sync the dibsection to its pixmap" patch be selectable at runtime.

Huw D M Davies h.davies1 at physics.ox.ac.uk
Wed Mar 15 07:52:19 CST 2006


On Wed, Mar 15, 2006 at 12:21:56AM +0000, Mike Hearn wrote:
> On Tue, 14 Mar 2006 17:18:21 +0100, Leon Freitag wrote:
> > I don't see any other way to speed this up the way it's being synced now, the 
> > question is however, whether the apps really _should_ modify the bitmap on 
> > windows too (don't know whether they would try to draw controls onto the 
> > window and then it would be overdrawn by the opengl image; application like 
> > Steam are trying to achieve similar, but they seemed to work well before)
> 
> Does this very rough&ready patch work any better?

I'm sure it's much faster, problem is it doesn't work.  How do we know
if the app has fiddled with the dib section bits?

Huw.
-- 
Huw Davies
huw at codeweavers.com



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