opengl32: make the old code before the "sync the dibsection to
its pixmap" patch be selectable at runtime
stefandoesinger at gmx.at
Tue Mar 21 00:41:43 CST 2006
Am Montag, 20. März 2006 23:26 schrieb Lionel Ulmer:
> Well, in OpenGL each thread can have its own context (and you can also bind
> a context to only one thread which explains why multi-threaded D3D
> applications are such a pain to support). So you can have multi-threaded GL
> applications with each thread having its own GL context.
What says that a gl context can be used by one thread only? In the
glxDestroyContext man page it sounds like a context has a sort of reference
count, and it can be used by multiple threads.
A little bit OT, but related to multi-threaded opengl is a bug in the dri
radeon driver(https://bugs.freedesktop.org/show_bug.cgi?id=6240). I've
reported it to the dri devs but didn't get any response so far.
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Size: 191 bytes
Desc: not available
Url : http://www.winehq.org/pipermail/wine-devel/attachments/20060321/b551b2e0/attachment-0001.pgp
More information about the wine-devel