Store GL context in the TEB

Wino Rojo winorojo at
Tue Mar 21 12:03:13 CST 2006

Hi Tom,

Where can I find more information about this, or a path to try? I'm 
currently getting the BadMatch error and I would like to try this solution



>From: Tomas Carnecky <tom at>
>To: wine-devel at
>Subject: Re: Store GL context in the TEB
>Date: Tue, 21 Mar 2006 18:04:39 +0100
>Mike Hearn wrote:
> > Mike Hearn <mike at>
> > Optimize thunks by storing GL context in the thread environment block
> >
>good job. this fixed the BadMatch error in World of Warcraft and also
>increased performance, from ~20fps to ~25fps.

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