[opengl] check drawable and context Visual IDs in wglMakeCurrent()

Stefan Dösinger stefandoesinger at gmx.at
Thu Mar 23 15:52:17 CST 2006


Hi,
> So.. in this attachment you'll find a patch that does what I've just
> described. I can't test it on anything else than WoW, so if someone
> would please review it and test with outher opengl/d3d applications it
> would be great.
No effects noticed with Half-life 1(GL), Warcraft III(GL and D3D) and Jedi 
Academy(GL).

That patch gave me a hint for a possible reason for the WineD3D slowness with 
a few games :)

Stefan
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